"Statsheet" is a word that spreads terror among the members of our RPG. As Frenzy deftly (or perhaps daftly) put it, the statsheet is "That thing from hell." No one exactly likes the statsheet. Yet it is a important part of our game.

The statsheet was originally designed by Bryan Blaire, and has been updated by Frenzy many times. In its current state, it declares what talents and what skills you are very good at, and what you can do in a general sense. The statsheet comes in two versions: there is the Microsoft Word version done by Frenzy, and there is the version that is posted on the site here. Both in the Microsoft word version and the online version, there is a set of instructions, and a form to fill out.

The basic instructions for creating your statsheet are as follows:

 

Your statsheet is divided into sections. Each section covers a different aspect of your character, and the points you put into abilities in one are not interchangable. Ask Frenzy if you have questions. They are as follows:

Traits:
Each starting character is given 38 Trait points to distribute in the 8 Physical Traits. They can be distributed however you desire, but no character can start with a Trait higher than a 6. The scale of physical traits runs from 0-10. (for human characters. Non-human? Contact the GM) Nobody can have a 0 in any of the physical traits.

If a character wishes to channel, he/she must subtract 8 Trait points from the 38 they are given for Traits. At this point, they gain 21 Trait points to distribute among the 7 One Power areas with the following restrictions:

- No starting character can have any values of One Power categories higher than a 5 at the start.
- For males, One Power Dexterity, Water and Air cost 1.5 points per point wanted in that category. For example, if a male wants to have 4 points in
Water, he must spend 6 of the 21 that he is given. For females, One Power Strength, Earth and Fire cost 1.5 points for each point wanted. For example, for a female channeler to have 5 points in One Power Strength (lower Forsaken class), it would cost her 7.5 points.

OP Strength determines the amount of a Power you can channel. OP Dexterity determines the complexity of your weaves. The Five Powers determine your affinity for each of the Powers. A balance is necessary. Someone with 8 OPS & OPD, but 1 in the Five Powers has the strength & ability to channel well, but lacks the knowledge to do anything with it. Conversely, someone with a 1 in OPS & OPD and 8 in the Five Powers has the knowledge, but not the ability.

Talents:
You are given 8 points to put into Talents. You can never take more than 2 Major Talents and 5 Minor Talents. Also, no beginning character can take a rating in a Talent higher than a 2. Auxiliary Talents are those Talents you get for free if your skill levels are high enough, or you pay for another Talent. They don't count towards your maximum number of Talents, so you can have any or all of them with no penalty. Talents are on a 5 point scale, with 1 being beginner and 5 being master.

Skills:
Each starting character has 28 skill points to distribute among up to 10 skills. There are 2 types of skills: Combat Skills and Non-Combat Skills. No skill may start out at higher than a 5. If you have 4 points in a skill, you may select one specialization, and when you use that specialization, you are considered to have one more skill point in that actual skill than you really do, and your successes go up accordingly. Note: you do not have to pick a specialization if you don't want one. Specializations are abilities above and beyond your normal skill level in that skill. Combat Skills are different, in that they are binary (yes/no: you have it or you don't) and that they cost 4 skill points a piece. There is no limit on the number of combat Skills you may possess.

Fighting Styles
Each weapon has one fighting style associated with it. If you want more, you need to pay 5 Skill points for each. For example:
Melee Weapon: sword, level 6
Style: one-handed (free)
two-weapon (5 points)
weapon-and-shield style (5 points)

The total number of Skill points it takes to get that is 16.

Each weapon and associated styles must be purchased separately. There is no limit to how may fighting styles you can have. (note: some weapons are similar, such as pole arms & Staves, etc. by purchasing one you get the other at 2/3 ability. You don't need to note this on your statsheet, it is implied.)

Free Points:
When you are done distributing those points, you have 22 free points to distribute as you wish according to this formula:
7 Free Points = 1 Trait Point to distribute, including One Power traits
5 Free Points = 1 Talent Point to distribute
2 Free Points = 1 Skill Point to distribute
1 Free Point = 1 point to put into Pattern Gifts, and Strengths & Weaknesses.

Strengths & Weaknesses:
Weaknesses maybe taken to give you extra Free Points equal to the point value of the Weakness. No more than 16 total extra Free Points may be acquired this way, and the GMs will see to it that all Weaknesses are role-played accordingly, or you will be stripped of the extra points as they see fit. Strengths and Pattern Gifts may be taken by putting in Free Points equal to the level of the Strength/Gift.

Miscellaneous:
A character may NEVER have more than one 10 or 9 (no 10's and two 9's is acceptable) on his/her character, and most will not even be allowed that. Also, no character will ever have a 10 in any place on a statsheet if another character already has a 10 there, which would have to have been approved by a GM to start anyway. The only exception is if it's in a skill, and only then are there allowed 2 characters OR NPCs that have 10s in any particular skill in the game.

A character will grow and change during the course of the game. To reflect this, a character is awarded a certain number of free points every time he/she advances a level in the game. These levels are (female/male/non-channeler):
1) An'isai/Asha'isai
2) Novice/Soldier/Shield
3) Accepted/Dedicated/Protector
4) Aes Sedai/Asha'man/Gaidin
5) Sitter/Least M'hael/Master Gaidin
6) High Sitter/Lower M'hael/Captain of Arms
7) Keeper/Lesser M'hael/Master of Arms
8) Amyrlin/M'hael

Each level advancement comes with more points to distribute. Here are the level ups:
2) 42 Free points, one 'Goodie'
3) 50 Free points
4) 68 Free points, one 'Goodie'
5) 49 Free points
6) 49 Free points, one 'Goodie'
7) 55 Free points
8) 40 Free points, one 'Goodie'

Goodies:
Goodies are special items that are your character's property. They can be power-wrought weapons, cuendillar objects, angreal, ter'angreal, Shadow-wrought items, fancloth items, etc. All goodies must be approved by the GM. (note: sa'angreal are also considered goodies, but they aren't allowed in the game with 4 notable exceptions, and those items are never used.)

Warders:
Characters bonded as Warders get the following upgrades:
+1 Endurance (note 'Warder' on your statsheet)
Light Sleeper (2 point strength)
Berserker (when bondee is in mortal danger) (2 point strength)
Sense Shadowspawn (2 point strength)
Vengeful (when bondee is killed) (3 point weakness)
Warder Bond (3 point Weakness)
+1 Weapon level (note 'Warder' on your statsheet)

 

These general instructions apply to the lists of skills and points. These lists are also divided into categories. The Microsoft Word version of the list of skills has the above instructions included.

Online List
This is a list of the different traits that you can put on your statsheet. It is very conveinient.

                    
Microsoft Word List
This is the MSWord version of all that was listed above, and the list of traits. I reccomend downloading it for future reference (just right click on the above link, and choose "Save Target As" to do so. If you are on a mac, Control Click, and do the same).

Online Form
This is the online version of the form. It is a burden, because you have to copy it into a text program. It is helpful only if you dont have Microsoft Word.

                    
Microsoft Word Form
This is the Microsoft Word version of the form. It is very convienient, because you can just download it (by right clicking above), and then fill in your characters information.

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